In the pursuit of opening dialog and collaboration between all of you, here is a list of all members of the class followed by the type of work proposed, contact info and BLOG address for each member of the class.
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Adam Lesh: BFA candidate in Painting, exploring the role of technology in painting, particularly addressing the role of depth and space in paintings by allowing viewers to experience new levels of perspective via 3D and interactive software. Tools: Painting, 3D modeling/texturing, Wii Head-Tracking. Contact: lesh at uoregon
Diane Gard: exploring the translation of language and semantics into visual forms, including light, pulses and interactive user experiences. Created 'Glowing Gratitude' piece in the Fall '09 experimental design class. Tools: Physical computing? Contact: gard at uoregon
Emily Lacy-Nichols: Honors thesis project in interactive animation piece exploring the distance between the Artist and the Viewer. This will involve the user's body being a mask between a top video layer (Flash rotoscoped style perhaps) and an underlying creative documentary process layer. Tools: Flash, VVVV (perhaps). Contact: elacynic at uoregon
BLOG: [http://emilyrln.wordpress.com/]
Max McNally: exploring real-time data processing and visualization. Tools: Flash, XML, Processing? Contact: mcnally at uoregon
Patrick Sullivan: showing transformation or augmented reality in 3D space. Tools: Blender 3D, programming, 3d printing. Contact: psulliv1 at uoregon
Peter Pazderski: grad in digital arts, exploring artificial intelligence and the potential of using genetic algorithms to teach a computer to learn about beauty and aesthetics. Tools: Processing, AI algorithms, multitouch development. Contact: pazdersk at uoregon
Kelcey Mead: exploring the integration of digital language (binary code) and textiles/knitting. Tools: binary conversion and knitting. Contact: kmead at uoregon
BLOG: [kelceymead.blogspot.com]
Taylor Hughes: exploring animatics, building narratives from still images and moving graphic novel/comics. Tools: After Effects, illustration, inking, editing/timing/narratives. Contact: taylorh at uoregon
Sara Dubick: developing an online portfolio, paying special attention to personal style, typography to match visual style, and breadth of work. Tools: Dreamweaver, CSS, Flash. Contact: sdubick at uoregon
Russel Kamp: looking at the role of audio production and acapella, maintaing the human elements in the voice while adjusting the levels of production (autotune, etc). Tools: Pro tools, potentially flash. Contact: rkamp at uoregon
BLOG: http://russellkampaudio.blogspot.com/
Megan Shulz: exploring character design, story board / concept art and game development. Tools: drawing and illustrating, flash, programming point and click game development. Contact: mschulz4 at uoregon
Brad Saiki: thinking about print media and moving outside of the classroom. Considering projected work in public spaces, integration of social messages with subtle applications of vinyl and context-sensitive media. Tools: illustrator, vinyl, photography, 3d sculptural. Contact: bsaiki at uoregon
Joe Intile: Exploring illustrative and social messaging through print design. Tools: illustrator, vinyl cutter. Contact: jintile at uoregon
BLOG: [http://artd406jintile.blogspot.com/]
Ben Olsen: Exploring film production, including narrative, editing and designing & using the tools of production. Tools: FCP, DIY tool building. Contact: bolsen3 at uoregon
Irene Landeros: learning about the tools and process of motion graphics. Tools: After effects, Blender 3D. Contact: ilandero at uoregon
BLOG: [http://irenel406.blogspot.com/]
Brian Aebi: exploring motion graphics and 3D animation. Some work may involve motion-graphics style logo development for demo reel, others may be a more experimental piece involving the rendering process. Tools: Blender 3D, After Effects. Contact: baebi at uoregon BLOG: [http://www.brianaebiart.blogspot.com/]
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Saturday, January 16, 2010
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